Hearthstone legend TGT national costume legend ladder new cancer wall Deka group share. This set of wall deka group has a winning rate of about 80% after level 5, and has an advantage for all occupations. The following system is a small series for everyone to share the hearth legend TGT national costume legend ladder new cancer wall Deka group. Card Group
This deck can only be described by the words “Almighty”, which can be easily handled in fast break, medium speed and later stage. BTW's biggest enemy enemy slave war is gone. Analysis of the staying cards Druids Druids/Sludges/Wars of Ancient Trees: The Wall Demons 6 treasures, the claws and mud before the deception of the silence, the old war tree, the opposite side do not want to face. Meat Zombies: An ankle, useful for fast breaks and Buddha rides, to ensure that the previous scenes are not suppressed by the roots: a key card, to solve any bad creatures (such as the pastor added Enze) Entourage, Ysera, Lafayette, lion, mysterious challenger, etc....) Don't worry about the opposite agent. After 99 proofs, 99% of the followers are opponents or useless. Threat to us. The key moments with Sylvanas will also have a miraculous effect. The two ace cards: the anti-war 100% win rate depends on the double ace, the solution, the mysterious challenger who solves the mystery ride and the revenge, the giant and the second king who collapsed the king, and the magic machine that has more ladders recently. A, must have two. A Leopard Knight: We are the late card group, with two too wasteful, the late touch is useless, a piece of bolognese leopard knight anti-fast attack. Totalin: A foot, the early anti-fast attack face. Kel'Thuzad: I have also changed the total number of grams, I feel that there is still a wall of the total wall is the wall of Germany, as long as you earn a follower, you will not lose, 6-8 is not afraid of the trump card, there is always a wall on the field, rest assured Bold, not a holy light bomb. Here to talk about it, there must be strange on the field and then the total number of grams, it is best not to be naked. Analysis of ideas Walls also need skills? Only one round of the next wall, this set of cards we do not take killing, to dispel the field mainly. Let me talk about the important points of the previous period of staying in the card: 1 activation must stay, the first hand does not leave 4 fees, the last hand to leave 4 fees. 2 When there are wild growth and leopard knights at the same time, if the first hand is to play fast break to stay in the Leopard Knight, slow to stay wild. The back hand can stay 3 meat sauce must stay professional battle: Mystery ride (64 open): Now the ladder is really a mystery ride all over the sky, start to find activation, growth, low-cost followers, do not stay angry (mystery riding mobs station strong ability, Unclear solution, clear the game in the process of the game, do not leave the knight. The card player starts to play the game, it is best not to break the revenge. There is no scene on the opposite side. When the challenger adds 5 mysteries, he breaks his 5 mysteries. Finally, the trump card collapses. Basically, each game is the same. Double ace cards don't have to worry about not getting. After the fight, stay silent to Lafayette. Playing against the mystery, playing more, skilled, naturally easy. T7/Medium speed hunting (82 open): All the way across the wall is broken, the Druid standard starts to hold the card, use the meat sauce and the leopard to break the mystery, no low-cost mystery is not allowed to break it (the trap is too card rhythm) ), just round a wall and end the round. As long as it is not black, it is a good win. Mechanical law (82 open): It is very good to play, not much to say, there is no solution to the war tree, and you can stay angry. Rhythm method (73 open): There are too many variants, a little annoyed with mystery, full quality followers are mirrored too much, there are silent silent scientists, left to sweep to the fire demon, start low-cost, slowly play. Roaring Deer (82 open): It's very good to play, even if it's the opposite, it's hard to win us. Don't believe that you can shoot a wall for a round. The roots can give Xiong De and the war tree. Don't leave the scene for Roaring Deer. Double ace a rot can not be a virtual armor. Anti-war (91 open): Do not shop too fierce to ensure that 3 followers on the field is enough, remember to use the killing and shield hits on the opposite side, do not rush to grab the blood, play slowly, generally against the anti-war The card is pumping light.