"The Hearthstone" latest expansion package "Trial of the champion" will open on August 25. The following system Daquan Xiaobian will share a TGT new version of the fast attack and touch the Paladin card group concept, I hope to help everyone. Foreword Although the mechanism of this version tends to be moderate and slow, but after looking at all the new cards, other fast breaks have indeed been weakened to varying degrees, but the fast attack ride has not been strengthened. There are not a lot of nonsense, first give the card group to conceive the details of the card group.
The idea of the deck is still a quick paving, fast attack and face, the incentive to stimulate the knight's ability to spread far more than all occupations. Compared with the current version of the leg riding, the above card group is more inclined to 3 fees, so the actual benefit time should be 5-6 years. Although the speed is slightly reduced, the explosive force will be more in the overall station conditions. terror. The old deck does not explain much. It mainly explains the understanding of the new single card: 1. All the +1/+1 of the combat rounds take effect. For the Cavaliers, more than 2 servants in the previous period are earned by buff, or even Consider joining a scientist to speed up the fight 2. The warrior trainer buff recruits +1 attack lasting effect compared to the wolf, the team leader ass is big enough, the cost is much lower than the military needs, can completely replace the quartermaster 3. Silver hand instructor incentive Sending a silver hand to the new recruit is not sure whether the new recruit with qs is a breed. If it is a breed, it is equivalent to replacing the effect of the lake fairy + fortress commander. 4. The dragon eagle knight's sorghum kills the key card, quite In the warrior's werewolf, the shortcoming is that the second round takes effect and is easily solved. As a stifling supplement, you can't rely too much on 5. The fencing coach speeds up the incentive effect of the Silver Hand Instructor and the Dragon Eagle Knight before T6, but the significance is still enough to consider 6. Warriors Seal instead of the King blessing Alternate Single Card Scientist: Specialized In order to fight for the existence of the fighting, in the other round of being killed, you can directly let your own next round begin to take effect into the fighting field: Eliminate all the followers except the highest attack power. The specific effect needs to be confirmed, which is the one who will eventually leave the highest attack power of both sides, or leave the followers of all the highest attack power. For example, there are 5 recruits on our field, and the other side is also a pile of paving. After using, we will leave 5 recruits or 1 recruits. The effect gap will be very large. The neutral fire, the high contrast Agus: Consider replacing 1 Douzhi Lancer attendant: Permanently designate +2 attack and compare screaming. The purpose of permanent +2 is to increase ridicule. Although the idea is still fast break, the main force of the fast attack is placed on the recruits; Attack effect: Combat mobilization + instructor: can let the recruits quickly produce combat power, the instructor's ass is large, plus the halo effect, the recruits who are summoned after the same can be buffed dragon eagle knight + power blessing /warrior's seal: can be in the 4th, 5th When the round, there is a huge virtual area, forcing the other party to give priority, and then to other servants to protect the silver hand instructor /Dragon Eagle Knight + Fencing Instructor: mainly use the free incentive of the fencing coach to produce the paving effect or wind anger effect, of course, in general There are advantages and disadvantages to this free incentive to use. So whether the introduction of incentives will really slow down, or whether the version is coming to be discussed.