FlashMX won't work, it's okay, the crash teaching

  
Flash MX believes that many people are using it, especially the users who have just touched this software are still better at knowing the skills of Flash MX. The following small series will introduce you to several others. Let's go. Flash MX

1. Adjust the size of the courseware

Select “Properties> in the MX's "Window" menu, pop up the Properties dialog box, click on the right side of the size "550 & times; 400 pixels" (this value is the default Value), a dialog box will pop up, change to the required size and click [OK].

2. Take advantage of components to reduce repeatability

Three components are available in Flash MX: graphics, buttons, and animation clips. Graphic elements are characterized by relatively independent editing areas and playback times, but they are subject to the limitations of the sequence of frames in the current scene and the interaction settings when applied to the scene. The function of the button component is relatively simple, that is, an event is excited in the interactive work, and there is also a relatively independent editing area and playing time. The animation segment components are not limited by the sequence of frames in the current scene, and can be applied without first establishing a sufficiently long sequence of frames.

How to insert components in Flash MX: Select “New component" in the Insert & rdquo; menu, enter the component name in the pop-up "Create new component" dialog box, and select For the type of component, click [OK] to create the component.

3. Distinguishing between motion animation and morph animation

There are two basic animation methods in Flash MX: motion animation and morph animation. The animated object of the motion animation must be a component or a composite object, and the animated object of the deformation animation must be a graphic (the graphic component does not belong to the graphic). This is the key difference between the motion animation and the deformation animation. Many teachers are not using the animation object correctly. , which leads to unexplained errors in the animation.

Xiaobian here is a brief introduction to these three points. For rookie users, these three skills are still very useful for future study, but you still have to dig more.

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