Hearthstone legend beauty service mourning German legendary card group share

  
Hearthstone legend US service ladder legend mourning Deka group to share. Today, the system Daquan Xiaobian brings you a set of Hearthstone legends, the service of the ladder, the mourning of the Deka group to share, I hope to help everyone.
Card Set This card is still more dependent on the mana curve. If you can jump to the Leopard Knight or activate the squat, it can be said that it is the advantage of the previous period. Start to hold a card for fast break: activation, anger (one enough), leopard knight, death lord, owl, jungle guard, ogres infantry (this premise). For the control field: anger (one enough), Leopard Knight, Ogre Infantry, Owl, Jungle Guardian (this has a premise). Premise: Owl: Only when you have two things to be silent (either your own or your opponent). Jungle Guardian: Only you have two silences and you have to activate to stay. Ogre Infantry: Only if you have activation can stay in the first round. In addition, you can also consider the magic armor when you have a coin activated. In the early stage of the battle thinking, I will call it the stage of "shaping the opponent's tiger body". Most of the time, when the player sees a druid and charges the ancient guards, they are all in a hurry, then They will come up with a lot of ideas, don't know what card you will bring with a mourning. This is your chance. Now you can choose the routine. The Lower Leopard Knight then silences with owls or mourning, or uses anger to solve the problem. You can also silence the ancient guards to solve the problem. It is best to note that it is best to exchange without triggering the leopard knight's death. For the fast break, the Leopard Knight's Addition Crystal is still very important, and you can use the death lord or the ogre infantry. field. In the medium term, you need to use the core card —— mourning soul to build the advantage, and the mvp—— magic energy mech in this card. Magic energy mech is absolutely not replaceable, first of all its cost performance, followed by his silent value is very suitable for our card group ideas. In the medium term, it is about sweeping. Sweeping this one is currently the biggest role is to engage in the Paladin. A rot can let us cross the wall of the hand. The Blue Dragon provides the law and the check, which can benefit us. The medium term is the stage where we begin to build advantage. This stage of the later stage is to fight your opponents. If your scene does not pose a threat to him, then you have already lost. There aren't many opportunities for the Druid to return to the game. You can't give it to you in the snow. The reason why you bring the cockroaches is mainly to support the roar. Our later goal is to take away, and to achieve this goal requires enough scenes, so don't be afraid to use a roaring midfielder. And if you can, make sure you are silenced by the magical mechs standing on the field. Dream start: After a round, the second round activates Dr. Yu, and the three rounds of death lords. For a while and the coin leopard knight, the second round activates the magic energy mech (the leopard knight is present, 3 fees), three rounds of mourning soul (the leopard knight is present, four fees). If you don't activate and coin, skip it in one round, two rounds of Leopard Knight, three rounds of ancient guards, owl silence, four rounds of magical mechs, five rounds of mourning souls. Here two to four rounds of the Leopard Knight are present. The best time to silence: The ancient guards: three fees silence, equal to a storm snowman. Leopard Knight: Three rounds of silence is equal to a free wild growth. Death Lord: Silence in four rounds, no follow-up in 28 followers. Ogre Infantry: Four rounds of silence equals a precision strike 444. Magic energy mech: Six fees to get a 88 follower, no debuff. The power of nature: After ten charges, the charge directly mourns and gets three 222 and 6 points. Card substitution: Rotten root: Change the trump card, otherwise you can change the natural balance, but it is not recommended unless you don't have a trump card. Dr. :: Large screws. Death Lord: Claw Druid. Mourning soul: breaking the law, but not recommended. Q&A: Why is the magic armor? The magic armor is very suitable for the current ladder environment. The current ladder environment (the author said the foreign service) lacks the Olympian guards, the hunter imprint and the trump card. In this case, if you can get the magic armor in the early stage, the rhythm will completely favor you. The only card that can solve the magical mechs in the early stage is basically the trump card, the roots, the deadly blows, and the ejecting blade are very unpopular. Of course, taunting will be a bit of a hassle, but after all, we have silence, 588 still does not lose. But the magic energy mech will burn my card? As a set of rhythm-oriented decks, basically the game won the game in eight or nine rounds. At this point, you may have half of the cards in your library. In other words, the cards you burned may not have been drawn in this game. I know that the players who ask this question are worried, mainly because they can burn some key cards, but the magic can be an attacking attitude. Once they start attacking, they start to win, and the druids The means of winning does not necessarily depend on a complete set. In addition, there are some people who say that the idea of ​​mourning is very old-fashioned and not novel. I admit that mourning has been constructed long time ago. I am here to do my best to upgrade the ladder environment under the new version of mourning. I hope he can also become a mainstream card set. I personally think that this is by no means a plagiarism. I did not take the photo set from this set of cards, but I have constantly adjusted it from my own actual combat. I hope everyone understands this.
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