Hearthstone legends spread the magic of the magic on the card group to share. Today, the system Daquan brings you a set of Hearthstone legends, and the magic and stability of the card group to share, I hope to help everyone. The trial of the new version of the champion has been on the line for 1 month. At present, the three professions of Master, Knight and Hunter on the ladder are hot. The mechanical method is as strong as ever, the mystery method is different, the Buddha is basically formed, and the speed of the hunter with the flare is lowered. However, the medium speed hunting also performed well. Of course, the priest of the dragon also has his own place on the ladder. The small Germans and the soldiers are still as stable as the meteorites. The shaman seems to be still rising, while the thieves and warlocks have a little bit of a sense of desolateness. For the excellence of the Warrior Gul'dan's face value in Warcraft movies, here is a set of evil magic card sets that effectively respond to the play field, and have a certain amount of gram production for the mechanical method and the Buddha ride. The card group is as follows:
The characteristics of this deck are relatively balanced. It has the ability to fight in the middle and late stage, and it is not easy to get a card. In the early stage, it can generally take up the rhythm. Even if there is a problem with the card order, you can use it. Skills to touch cards, the blood and AOE in the middle and late stages can regain the advantage without worrying about being killed. Single card analysis of the devil's wrath: For the evil magician, 3 fees for the whole game to play 2, is a very effective AOE, the key card in the deck, the power of the pavilion and the mechanical law is greater, two Zhang will bring. Sacrifice contract: Although few warlocks bring this card, think it is the existence of a loss card, but I still insist on bringing one in this deck. First of all, the 0-fee eating devil has an advantage in the civil war. The deck is completely smashed by the traditional king. (Fortunately, now the king has been very few), this card can directly eat the king, instant victory, if It is a zoo warlock, 0 costs to eat the other party's key demon, although a card, but it is easy to take the rhythm. Secondly, for other occupations, a fast break can eat a little ghost to return to the blood to slow down, and to play other professions. With this blood return card, you can use the skill to use the cards to make up for the lost cards. Ethereal Summoner: It can be said that it is the core of the deck. It plays a big role. Generally, it can play a role and then send it to the game. It is best to recruit the Doomsday Guard, or the Doomsday Guardian Terrorist Doomguard. Of course, the Second King is even better. . Terrorist Doomguard: The Warlock's new card focuses on discarding, and then removes the combo ratio. It can be used in a small amount. Therefore, only one player with strong standing ability is selected. Now the trend of the ladder is to bring in addition to the trump card. The more you ignore the role of a single solution, there is a station card is still relatively guaranteed, but the cost is too high, the ideal state is through the ethereal playing. Two kings: There is no choice to bring the king, but only the second king. Because the deck and the king's contract are very low, the 9-fee changer is not only doing three points to hurt other inaction, but the 9-fee two kings have a great effect in the case of a demonic. Other cards are very common and need not be said. It is necessary to note that only the soul siphon has a single solution. Pay attention to the key points. For example, if you are riding a Buddha, you must leave it to the mysterious challenger of the mystery BUFF. Some of the above mentioned, first, AOE and blood return is relatively strong; second, the cost performance of the followers is good, BUFF is strong; third is not easy to handle, the requirements for the card order are not high, even if the card is affected Not big. The disadvantages of the deck are that, firstly, the ability to kill is weak, and there is almost no means of killing; the second is that the single solution is relatively weak, the opponent's card is such a giant, or the local war is not very good. Through the analysis of advantages and disadvantages, we can know that the most important thing to play with this deck is to grasp the rhythm of the field, because there are more low-cost AOE harmful spells, so the first choice is to protect the survival of key followers, with low attack Go to the output. Especially for the fast-breaking card group, because of the relationship between AOE and blood return, the top is past and then the card is opened, and the victory is basically not a problem. For the medium and slow speed card group, it is necessary to put more pressure on the face after taking advantage of it. There is not much to be used in the follow-up. Although we do not have the means to kill, the opponent is not clear. Once the blood card is used, the key card must be used. For example, the tree of the Druid or the KEY card of the slave war, then it is a step closer to the victory, but it takes more time. Conclusion This deck is introduced here, and finally I want to say something irrelevant. After the new version was opened, the ladders did not dig into the incentive stream as Blizzard hoped. Although the number of new cards is large, except for the mysterious challengers, other new cards can rarely become the core deck of the ladder card group. Most of them are supplements to the original genre. There are also entertainment card sets that use new cards. However, there is still a gap between the intensity and the ladder card group. Is this a Blizzard issue or a player problem?