The End of the Moon and the knives will help the new game. Following last week's content on the improvement of the game atmosphere, the Tiandao project team once again exposed the follow-up changes plan of the gang. In subsequent editions, the Tiandao project team focused on the optimization and transformation of the following points: the league, the battlefield, the gang competition and management, and the long-awaited commander system!
Weekly League Will declare war —— League will change the league's ally every weekend. At any time, they can launch an offensive declaration against the enemy alliance. All the members of the alliance can participate together, and the declared alliance will need effective defense. Protect your own league leaders. All participating players will receive a lot of personal rewards such as fame and fortune, and the league will also receive generous alliance supplies. After the event, according to the results of the battle, all players of the All-Union will also receive generous rewards. Secondly, all the dragon heads and officials will receive the leader skills during the event! Elite leaders can better lead their own league members, defend the lords, guard the station! Also let the confrontation between the alliances be more strategic Sex and fun. Finally, we also provide a series of support for the weak league. For example, when participating in an activity, you will receive additional attribute bonuses, and the rewards you receive will be more generous, etc., and appropriately draw the difference between the strengths of the alliance. Daily Passion vs. mdash;— Battlefield Optimization The current battlefield has left many players with too much energy and time. In order to give you a comprehensive reduction, we will fully optimize the game experience on the battlefield. From the gameplay, the new gameplay will have more goals for players to pursue, no longer only emphasize the number of individual killings, so that the battle process is no longer monotonous, but more strategic integration. At the same time, we will increase the concept and reward of winning and losing, the winning party can get more rewards! I believe many players will worry that the weak side of the battlefield will be difficult to change the disadvantage. Therefore, we will also take a variety of measures to increase the protection of the weak, so that everyone can worry about it! Further ensure the balance of the population —— for example, the system will make maneuver adjustments when arranging players to enter the battlefield, if one party plummets, Back-end players will also give priority to filling the battlefield with uneven numbers. Optimize the counter-attack strategy of the weak side —— When the difference between the two sides is greater than a certain degree, the system will give the weak party a short-term strong bonus attribute, which will lead the player to launch a wave of counterattack, forming a wave of assembly effect. Finally, we will also optimize the experience of the melee class on the battlefield, hoping that all players can participate in the battlefield game more enjoyably. The combination of strategy and fun —— gang competitive gameplay Considering that there are too few gangs to play at the moment, we will launch a more strategic, fun and volleyball game. For example, through the gang round robin inside the League, the gang elimination tournament between the leagues, and finally the competitive gameplay. Whether you are an elite or not, whether your skills are excellent or not, as long as you actively participate, you can contribute your own gangs and alliances, and you can earn considerable rewards and honors for yourself and your own group! Easily manage —— Inspire the warehouse system Now many of the gang's bold management buddies often give rewards to motivate activists in the gang. Then there is a more convenient way! Gangs motivate the warehouse: the system will give the gang a series of management resources such as gang gift boxes. The higher the gang's prosperity, the more resources it has, and the gangs can get a lot of management resources when they participate in various activities. Help the internal rankings: The detailed system rankings let the management know the participation of the gangs in the near and long-term gang activities; from then on, the manual distribution of rewards will have a clearer management basis, and activists can get more The rewards and honors, the gang atmosphere will become more relaxed and harmonious. A richer team strategy —— commander system In order to optimize the experience of large battles between players, more strategic and interesting, we are about to add a new commander system! "Command” From the "Xunzi"; since the Tang Dynasty, the dynasty will set up "all commanders", such as the position, that is, the dispatch of combat power, a call for people. In the gang, the real master is not only a hero who is single-handedly fighting, but also a leader who is good at rationally deploying and killing decisions in the group battle. The gang will add a series of commander skills for the general public to learn from the talents. All gang members can learn the commander skills. After the course, they will have reasonable rules and judgment mechanisms to select the appropriate commander candidates. The commander can release various color arrays in a series of group battles such as the looting war, the challenge rudder master, the battlefield, and the league meeting. It can greatly improve the team's moving speed and damage ability in a short time, or reduce the defense of the opponent. Ability, or some of the first-anticipated active skills … … and so on. Commanders need to assess the situation and use the most appropriate skills at the right time to help their team win. Of course, once the ambition is unpaid, the commander's authority can also be manually authorized and transferred. The strategy of enriching the battle and the tacit cooperation between the gang members, and the rational use of the leader skills can gain huge advantages in the group battle.