The reason why the computer game is not smooth is

  

Now, regardless of the domestic and foreign games, the games are all vying for the title of hardware killer. I found out in some computer cities that there are many misunderstandings about the smoothness of the game.

The game is not smooth and has nothing to do with memory

The memory stick says: "I am ah" ”—— The game is not smooth and has nothing to do with memory

Many games can Said that the memory footprint is getting bigger and bigger, a small town of Hatch dare to survive the road to victory. 1G, 2G memory is a bit hard to play, this error I also made — & mdash; playing the game is not smooth memory is certainly too small. In fact, memory is divided into physical memory and virtual memory. The general program, most of which is running in virtual memory, physical memory usually does not use much. The virtual memory is taken from the hard disk. The use of physical memory is that the program communicates with the CPU. For variables, those are communicated in virtual memory. Therefore, memory does not affect the smoothness of the game.

Can the fluency be in the graphics card

The video card sister said: "It's hot" & ldquo;—— The reason why the picture can be smooth is the cooling capacity of the graphics card

Whether the game's picture is smooth, all in the graphics card, the video card is not easy to play the game is not smooth is inevitable. The graphics card is not good, not to see how high the technical content is, or to see how many fans there are, the general graphics card has no fan. Sapphire's graphics card is well-known, in fact, and the general graphics card is nowhere special, but the most sapphire graphics card I have seen is really unusual, it has 6 fans! ! ! (Extension: What do you mainly look for when buying a graphics card?)

CPU is the main factor

Uncle CPU says: "I mean Alexander" —— CPU is the main reason that affects the efficiency of the game < Br>

The running efficiency of the game is due to the CPU. The CPU is responsible for accepting machine instructions from the memory to execute the machine code. The execution efficiency of the CPU is high, which determines how smooth your game can be.

Hard disk also has a leg

Hard disk brother: "Brother is slower than China high-speed rail is fast and safe~" Take my computer as an example. The maximum speed of my computer hard disk is 7200 rev /sec, which has a relatively small impact. The game usually runs by reading the progress of his game software. For example, when you go to the game, it needs to read the relevant data from the hard disk. Therefore, the more serious the hard disk wears, the more it will affect it.

Summary

The above is a single analysis of each hardware, the overall analysis: memory, memory size determines how much data can be communicated at the same time, such as 1G memory, it can communicate The data is 1024M*1024K*1024B=(self-calculated) B is the number of bytes, Chinese characters occupy 2 bytes, so the program written by the Chinese programming IDE is less efficient because for this reason, the code is Chinese. It needs to be converted to a generic code and then converted to a machine instruction.

Also, sometimes, the CPU is not as good as possible, the dual-core CPU is already crazy enough, and now there are 4 cores, the computer efficiency is improved. However, it should be understood that the CPU is responsible for accepting and executing machine instructions. Once there are too many words, it may cause the instructions to be executed multiple times at the same time or the data may be out of sync. The misalignment of the picture is typical. Now I can see that there are a lot of people who don't hang up, but its characters can run very fast. This is caused by too many CPUs. Dual-core can cause this problem to occur through the FireWire game. That is to say, the more CPUs run the game. The smoother, the faster people run. As for why, just said, because the same instruction was accepted by different CPUs, it was repeated several times.

For example, my brain gives me a command under my leg: one leg walks 1 meter forward, then I have two legs and will walk 2 meters. If I have 4 or 8, then You can walk 4 meters and 8 meters at a time. Of course, this is just a metaphor. These are all derived from practice and experience. If you are not right, please comment on the bricks.

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