DirectX was first introduced in 1995, and as Microsoft's next-generation Windows system approaches, its graphics technology will surely leap to a new level. It's not just that DirectX 11 will be integrated into Windows 7, and Microsoft is also committed to backward compatibility, at least compatible with Vista.
Moreover, according to the software giant, DirectX 11 will bring new vitality to software developers, which will help developers to have high-fidelity pictures when developing Windows 7 special software.
& rdquo; Through a series of new DirectX APIs, Win32 programmers can take advantage of the latest GPU innovations to add faster, more scalable 2D, 3D graphics, text and images to their applications. In the latest LCD display, the DirectX API displays a much deeper color bit than a program that uses 8-bit color. “
& rdquo; Of course, through DirectX, Win32 program developers can also easily use the GPU architecture to achieve general-purpose applications, such as image processing. At the same time, it can also support the hardware rendering of Direct X10 and Direct X 9. The technology also supports interoperability with GDI and GDI+ to ensure that developers can easily save completed Win32 code. “
As early as when Vista was first launched, Microsoft began to work on this plan. With such a long preparation time, I believe that Windows 7 will not encounter the same fate as Vista when entering the game market. Considering the current growing Vista share, it is estimated that there will be between 250 million and 300 million computers upgraded to Direct X11 when Windows 7 goes on the market. This number is undoubtedly very attractive to game developers.
At the same time, Microsoft revealed some APIs that provide support for new graphics technologies:
*Direct 2D - for drawing 2D graphics
*Direct write - for scheduling and Provide text
*Windows graphics component - for processing and displaying pictures
*Direct 3D 10 - for drawing 3D graphics
*Direct 3D 11 - for drawing 3 Graphics that provide support for next-generation GPUs such as tessellation and limited support for image textures, general-purpose technology systems
*DirectX Graphics Infrastructure (DXGI) - for managing device and GPU resources and providing DirectX and GDI Interactivity between
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