NVIDIA not only promoted its latest technology on NVISION 08, but also fully explained the latest features of Microsoft DirectX 11 core part Direct3D 11, and the first DEMO demonstration.
The latest news said that Microsoft will release the first preview version of DX11 in November this year, and the official version will be released along with Windows 7, which is the end of 2009 or early 2010.
Unfortunately, although NVIDIA gave a live demonstration and detailed description of DX11, but did not disclose the specific technical details of DEMO, only to see that Tessellation is one of the key points, which is also the DX11 Direct3D 11 technology. The key point.
Here are some introductions to DX11:
The main purpose of D3D 11 is to improve scalability, improve development experience, expand GPU capabilities, and improve performance. It is a superset of D3D 10/10.1, adding some new features, supporting Windows Vista and subsequent operating systems, and supporting DX10/10.1 level hardware.
The main new technologies of D3D 11: Tessellation, Compute Shader, multi-threading, dynamic Shader association, improved texture compression … …
The trend of character creation is becoming more and more complex, with more and more triangles and polygons, which poses greater challenges to rendering pipelines and input and output, and therefore require more advanced surface rendering techniques.
D3D 11 adds three new rendering processes: Hull Shader, Tessellation, and Domain Shader.
After adding three processes, D3D 11's rendering pipeline is richer and more complex.
The following are some examples of surface treatment pipelines involving Vertex Shader, Hull Shader, Tessellation, and Domain Shader.
The main purpose of Tessellation technology is to provide smoother surface contours and richer animations at a lower cost, improve image quality scalability for different hardware configurations, and improve performance in all aspects. Let the artist get the desired rendering effect.
In addition to the three new rendering stages, D3D 11 also includes the Compute Shader.
Compute Shader can post-process images and then output the final image.
Compute Shaders come in many ways, such as images and post-processors, A-Buffer/OIT, ray tracing and radiation, physics, artificial intelligence, and more.
In summary, Compute Shader provides more general-purpose algorithms, transparent parallel processing models, and comprehensive support for hardware from different vendors.
Of course, D3D 11 has many other new features, and there are dozens of simple ones.
Q: What is the certification logo for Windows 7? A: In the era of Vista, Microsoft has launched a lo
1. When the computer just opened, the position in the lower rig
Timed shutdown is a very good function, we can let the system automatically key after the operation,
1. First, lets press the win+R shortcut on the win7 Ultimate co
Win7 system camera failed to start
How to add my computer and other icons on the desktop under win7
What should I do if the computer prompts formatting after inserting the SD card in the win7 system
Digital tides look over Open Windows 7 Mobile Center
How does Win7 system turn off QQ pet automatic login?
How to create a Win7 personality input method icon
Teach you to use Win7 mouse tricks - small function big contribution
How to enable Win7 parent account
Teach you how to use telnet service
How to delete the excess optical drive letter in the win8 system?
How to solve the violation content in the Thunder file name
Where is the win10 restore point set?
How to quickly experience free version of Win8.1 with VHDX
How to regularly clean up Nginx logs in Linux system
A trick to get the win8 system wireless network often limited problem
Win7 boot welcome interface black screen solution
How to disable software self-starting in Windows 8
Assassin's Creed 2 fighting weapons introduction Assassin's Creed 2 fighting weapons using Raiders