About the game performance of WHS, once again lead to the Windows 2003 game problem, here are divided into several situations (the same applies to Windows Server 2008):
1, problem: prompt missing files, no screen, When the title animation automatically exits and loads the map, it will be different when it is opened.
Representation: "Count Strike Counter-Strike", "Need for Speed", "Three Kingdoms" and some other FPS OpenGL architecture games
Solution:
"Need for Speed" and other games can not run under Windows 2003, in fact, the game can not run prompts missing files is not supported by the operating system but lacks the necessary video codec (simply said There is a lack of components for translating video signals. Therefore, how to update DIRECT X does not help. Here is the codec download that comes with the system separated from Windows XP. You can double-click it directly. In addition, the support of the game depends largely on the video/audio codec. Here is a list of common video/audio codecs. When you are missing components, you can try to add the components yourself. Download After returning, put it in the SYSTEM32 folder and Regsvr32 will be OK
Here, I installed Need for Speed 10&mdash on the machine (already installed the necessary video encoder); Kabun Canyon, from the results of the run Look, thanks to the excellent memory control capabilities of Windows 2003 (XP is around 512MB, and 2003 can reach 4GB)*, the same configuration with the same external resources as the driver (I am such a machine), The number of turns of the best 10 in 2003 is about 10% higher than that of XP (because I haven't found a way to make the best 10 not run in full screen, there is really no way to send a more convincing screenshot, please forgive me. )
Regarding the memory control capabilities of the OS, basically, as long as the hardware can support how much memory, the OS can display how much memory, but not all of these memories are available. Full use, for example, under normal XP, 1GB memory boot takes up about 240MB, 2GB boot takes up about 510MB, however, I don't know if you noticed it, sometimes the machine is obviously stuck, but the memory footprint is still less than 30 %, or many times when the operation is performed, the CPU usage has reached 100%, but the memory usage is still not high (normally, the process should be temporarily removed from the CPU and saved in the stack area of the memory). The phenomenon is a resource control bottleneck of the OS. Therefore, measuring an operating system's ability to support memory is not just about how much memory can be displayed above. Due to the limited space, it will not be described in detail here.
2, the problem: the game does not sound, there is sound but there is no background music or a tone of voice will automatically quit or even inexplicable exit (character is from the open there is no sound, do not automatically exit this is said to be the problem )
Representative: "Astrobatics Space Fighter", "AstroAvenger Star Warrior" and other old games
Solution:
For some earlier games in WHS and WIN 2003 The problem is solved, the first solution is to download the latest DirectX 9.0c redist online (the latest version of the date is the 2007 NOV Reist), and then decompress it with WinRAR or other decompression software. Come out (double-click it to let it decompress it automatically), then replace the file with the same name in the folder where DirectX is extracted by using DSETUP.dll and DSETUP32.dll (download provided as attachment) of Direct X 9.0b (remember to backup) , then go to the registry HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\DirectX, delete the entire DirectX item, restart the modified DirectX, and then follow it. Seeking to restart is OK
3, the problem: the game sounds, but when you enter the last time you want to load to the last time, the memory can not be read-only or simply exit or even blue screen
Representative: "Air Strike:Operation WAT Airmaster Kamanqi and other old games
Solution:
Find the game installation directory, delete the configuration file such as Config.ini (end with INI), in Right-click on the shortcut of the game or the executable file (*.exe) ->“property", switch to the "Compatibility" tab, try one by one from Windows 95 (don't think under XP) You can choose Windows XP compatibility mode when running. In fact, XP automatically runs these games in compatibility mode, so to say, to a large extent, XP is for users and Vista is for hardware vendors)
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