Photoshop CS5 advanced features control deformation tutorial [group map]

  

Photoshop CS5 has been released for a long time, compared with the previous version, contains a lot of new features in it. Today, let me talk about how to use one of the new features added to "manipulate the deformation" function. This feature is still very useful.



Tools/Materials
Image(This experience is from the web)
Photoshop CS5

Steps/Methods
First We use PS to open a picture.

create a copy layer, and to pull the background color, as shown in FIG. (Matting not explained in detail here)

in copy layer right-click ------- Convert to Smart Object

menu bar & ldquo; Editing & rdquo; ---- --- & ldquo; Puppet Warp & rdquo;

image of a person's body will have a grid appears.

tool we can see above the grid by changing the degree of concentration options, more points, more details can be adjusted. After a good

we can adjust the right spot on the grid -------- then hide the grid

major joints and then click the left mouse button to add pushpins characters (that is, A yellow dot)
With these dots, we can change the position of the human body.
Hold down the alt key and delete the point when the shape of the graphic changes to a scissors shape. (Yellow dots in black dots that indicate that the point of the currently selected point)

hold down the alt key and mouse slightly away from the little yellow dots, there will be a circle, we can Rotate to control the joint.

rotation to be patient and meticulous, one can not place many times, it can also be adjusted by changing the text thumbtack. This is the picture after we have rotated.
Other limbs can be deformed by this method.
Let's take a look at the original image and the contrast chart after the deformation.
This morphing function has other functions, such as changing the curvature of the stroke when making an art font. There are other wonderful uses, and it is still waiting for everyone to discover ~~~

Precautions
If you are doing a physical deformation of a character, you need to pay attention to the fact that the deformed limb must not coincide with the body. There is also a gap between the limb and the limb.
If there is a crossover phenomenon in the process of change, you need to adjust the position of the limb before and after the limb. We can right-click on the limb that needs to be set. There will be an option in the right-click menu to move back one layer and then adjust. It is.

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